Which brands make the best cheap VR headsets?
The best cheap VR headset brands are as follows.
- [shortcode-04636317814804507491179051795340177149822356981458] (Average overall score: [shortcode-04227967516066364252057964364345577074083847266762] points)
- [shortcode-03051379641076598466016446532018161113764139842051] (Average overall score: [shortcode-12454309867959944504150331118203084965460741902524] points)
- [shortcode-14233572537397772940149606773114962759002199045352] (Average overall score: [shortcode-08422963851500614366117680880563538234790612725667] points)
- [shortcode-18017643732740258563174675900366343151203929472186] (Average overall score: [shortcode-05674016653802614310133528651978094893181363834403] points)
Note: Only brands with at least 2 cheap VR headsets in this guide's £0-400 price range were considered.
The following chart compares cheap VR headset brands by average overall score.
[horizontal-chart-06383039285545555086088116065881679092640855842884]
Are cheap VR headsets worth buying?
Cheap VR headsets are worth buying if you mainly want an affordable entry point for light gaming, media use, or trying VR without spending much. The better cheap options can still feel genuinely usable, especially when they offer standalone software, inside-out tracking, and real controllers instead of working only as passive phone shells.
The limits show up quickly, though. At this end of the market, you are much more likely to run into older chipsets, weaker displays, less precise tracking, smaller app ecosystems, or products that depend heavily on a compatible smartphone, so paying more still matters if you want stronger visuals, better comfort, and a headset that stays relevant longer.
What should you expect from cheap VR headsets?
Cheap VR headsets usually mean the following in practice.
- Lower overall immersion: Expect a narrower field of view, weaker edge clarity, and a less convincing sense of depth than on stronger mid-range or premium headsets.
- Older or simpler hardware: Many cheap options use older chips, lower panel resolution, simpler optics, or stripped-back designs that prioritize price over visual quality.
- Mixed software convenience: The better cheap headsets can still run standalone apps or connect to a PC, but many low-cost models have smaller ecosystems or depend on phone compatibility that is no longer as practical.
- More limited controls: Real touch controllers and accurate positional tracking are not guaranteed at this price, so some cheap headsets feel much better for basic viewing than for fast games.
- Shorter support life: Low-cost VR products are more likely to rely on older platforms, discontinued accessories, or weaker update support, which matters if you want the headset to stay useful for years.
What compromises are common on cheap VR headsets?
The most common compromises on cheap VR headsets are as follows.
- Display sharpness: Low-cost models are more likely to show softer text, more visible pixels, or weaker lens clarity, especially compared with newer higher-resolution headsets.
- Tracking quality: Cheap VR often means less stable inside-out tracking, fewer sensors, or no true positional tracking at all, which hurts immersion in active games.
- Controller quality: Some budget headsets use simpler remotes, weaker motion input, or no proper touch controllers, which limits the kinds of games and apps that feel natural.
- Comfort and build: Lighter pricing often brings basic head straps, less balanced weight, and face padding that feels less comfortable in longer sessions.
- Software depth: Older standalone platforms, phone-based viewers, or niche ecosystems usually have fewer worthwhile apps and less certain long-term support.
- Upgrade headroom: Once you want sharper visuals, better passthrough, stronger mixed reality, or smoother PC VR support, the low-cost end runs out of room quickly.
Cheap VR headsets support games and platforms in the following main ways.
- Standalone libraries: The better low-cost headsets can still run their own built-in VR stores and apps, which is the simplest route if you do not want to rely on a gaming PC.
- PC VR compatibility: Some cheaper models, especially older Oculus or Meta options, can still connect to a PC and open up SteamVR-style game libraries, although performance and convenience vary a lot.
- Console-focused support: Cheap console VR usually means older PlayStation-based hardware, where support depends heavily on that console generation and its game catalog.
- Phone-based viewing: The lowest-cost headsets often depend on Android phones and are better suited to basic media, 360° video, or simple experiences than to full modern VR gaming.
- App ecosystem limits: Before buying, check what the headset can actually run, because a low purchase price means very little if the games, stores, or services you want are missing.
How good are displays and tracking on cheap VR headsets?
Displays and tracking on cheap VR headsets can be good enough for casual use, but they are usually the first places where the price ceiling shows. The stronger affordable options still reach roughly 72-120 Hz, can offer real inside-out tracking, and may include touch controllers, while the weakest models fall back to simple phone viewing or older display hardware with much softer image quality.
That means the gap inside the cheap segment is huge. A better low-cost headset can still feel convincing for basic gaming and media, but the lowest-priced options are much more likely to have blurrier optics, less stable motion tracking, weaker controller input, or reduced positional freedom that makes the experience feel more like a viewer than full modern VR.
Are used VR headsets a better deal than cheap new ones?
Used VR headsets can be a better deal than cheap new ones when they come from a stronger older platform such as Oculus, Meta, or PlayStation and are still in good condition. A well-kept used headset can give you better tracking, controllers, comfort, and software support than a brand-new low-end phone viewer or an obscure budget model at a similar price.
The risk is condition and support. Batteries, lenses, face padding, cables, and controllers can all be worn, and some older headsets depend on discontinued accessories or aging software ecosystems, so a cheap used VR headset is only the better buy if you can verify what is included, how well it works, and whether its platform still fits the games or apps you want.
What should you check before buying a cheap VR headset?
Before buying a cheap VR headset, check the following points carefully.
- Platform type and real use case: First confirm whether it is a standalone headset, a PC VR headset, a PlayStation model, or just a phone shell, because a very cheap phone-based viewer is not comparable to a used Quest, Rift, or PS VR system in what it can actually do.
- App and game ecosystem: Check which store or platform it uses, such as Meta Quest apps, SteamVR through PC connection, PlayStation VR support, or only basic phone apps, because a cheap headset is poor value if it cannot run the games or media apps you actually want.
- Tracking type: Verify whether it offers true 6DoF head tracking and 6DoF controllers, simpler 3DoF control, or no real positional tracking at all, since many very cheap headsets are fine for seated videos but much weaker for active VR games.
- Controllers included: Make sure the listing includes the original motion controllers, tracking rings, charging parts, and any required adapters, because buying a cheap headset without the correct controllers often turns a supposed bargain into an incomplete system.
- PC or console requirements: If the headset needs a gaming PC, PlayStation 4, PlayStation 5 adapter, link cable, breakout box, or external camera, check that you already have those parts and that your hardware is strong enough to run VR properly.
- Phone compatibility: If it is a phone-dependent headset, confirm screen size support, USB-C or other connector fit, gyro sensor support, and whether the phone still works well with VR apps, because many old mobile VR designs are now awkward or effectively obsolete.
- Display sharpness and lens quality: Check the per-eye resolution, refresh rate, lens clarity, and field of view, because cheap VR often means blurrier text, more visible pixels, and weaker edge clarity that can make menus, reading, and long sessions less enjoyable.
- Motion smoothness: Try to verify whether the headset actually runs at 72 Hz, 90 Hz, or 120 Hz where relevant, because lower or unstable motion performance is one of the fastest ways cheap VR starts to feel uncomfortable.
- Comfort and weight balance: Look at headset weight, strap design, face padding, interpupillary adjustment, and glasses space, because low-cost VR headsets often save money exactly in the areas that decide whether you can wear them for more than 20 to 30 minutes.
- Battery health on standalone models: On used standalone headsets such as older Quest models, ask about battery life, charging reliability, and overheating, because an aging battery can reduce a cheap headset from a decent buy to a short-session backup device.
- Physical condition: Inspect the lenses for scratches, sun damage, dead pixels, worn foam, loose USB ports, cracked plastics, or controller drift, because these faults are common in used VR gear and are expensive or annoying to fix.
- Long-term support: Check whether the headset still receives software updates, still has a functioning store or PC software path, and still has easy-to-find accessories, because some cheap VR headsets are inexpensive mainly because their platform is already fading out.